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Kleptoman

Kleptoman

A VR asymmetric multiplayer

game about stealing as much

as one can before getting caught

A VR asymmetric multiplayer

game about stealing as much

as one can before getting caught

A VR asymmetric

multiplayer game

about stealing as

much as one can

before getting

busted

Project overview

Embark on the immersive adventure of Kleptoman, a VR multiplayer game I crafted over six months, overseeing game design and art aspects. As the driving force behind the project, I conceptualized core game mechanics and meticulously designed all assets and interfaces.


Kleptoman invites players into a thrilling pursuit, where one endeavors to accumulate loot while outsmarting their opponent. While currently a proof of concept, the game offers a promising foundation with untapped potential for future polishing and expansion. Join us as we transform this raw gem into a captivating masterpiece, blending strategy, stealth, and the excitement of multiplayer VR.

Embark on the immersive adventure of Kleptoman, a VR multiplayer game I crafted over six months, overseeing game design and art aspects. As the driving force behind the project, I conceptualized core game mechanics and meticulously designed all assets and interfaces.


Kleptoman invites players into a thrilling pursuit, where one endeavors to accumulate loot while outsmarting their opponent. While currently a proof of concept, the game offers a promising foundation with untapped potential for future polishing and expansion. Join us as we transform this raw gem into a captivating masterpiece, blending strategy, stealth, and the excitement of multiplayer VR.

Title

Game Designer / Game Artist

Responsabilities

Game Design

Model 3D assets

UX\UI Design

Tools

Unity 3D, Adobe Illustrator, Blender, and HackNPlan.

Research &

Research &

Research &

Moodboards

Moodboards

Moodboards

We made extensive research on similar games in the market that would convey the look and feel of what we intended.

We made extensive research on similar games in the market that would convey the look and feel of what we intended.

Created various mood boards to help us align on the visual style.

Created various mood boards to help us align on the visual style.

Ideation &

Ideation &

Ideation &

Conceptualization

Conceptualization

Conceptualization

Built the rooms in a modular way that would work seamlessly with the map-making algorithm

Built the rooms in a modular way that would work seamlessly with the map-making algorithm

Did multiple iterations on the main gun to get to a good and rich HUD

Did multiple iterations on the main gun to get to a good and rich HUD

User Testing

User Testing

User Testing

& Feedback

& Feedback

& Feedback

User Testing

User testing

We conducted several usability tests to ensure the gameplay mechanics were transmitting the emotions we intended to share and to receive feedback on where to improve.

We conducted several usability tests to ensure the gameplay mechanics were transmitting the emotions we intended to share and to receive feedback on where to improve.

Our Most

Our Most

Our Most

Recent Iteration

Recent Iteration

Recent Iteration