Gone Viral
Gone Viral
Kleptoman
Kleptoman
Project overview
Embark on the immersive adventure of Kleptoman, a VR multiplayer game I crafted over six months, overseeing game design and art aspects. As the driving force behind the project, I conceptualized core game mechanics and meticulously designed all assets and interfaces.
Kleptoman invites players into a thrilling pursuit, where one endeavors to accumulate loot while outsmarting their opponent. While currently a proof of concept, the game offers a promising foundation with untapped potential for future polishing and expansion. Join us as we transform this raw gem into a captivating masterpiece, blending strategy, stealth, and the excitement of multiplayer VR.
Embark on the immersive adventure of Kleptoman, a VR multiplayer game I crafted over six months, overseeing game design and art aspects. As the driving force behind the project, I conceptualized core game mechanics and meticulously designed all assets and interfaces.
Kleptoman invites players into a thrilling pursuit, where one endeavors to accumulate loot while outsmarting their opponent. While currently a proof of concept, the game offers a promising foundation with untapped potential for future polishing and expansion. Join us as we transform this raw gem into a captivating masterpiece, blending strategy, stealth, and the excitement of multiplayer VR.
Title
Game Designer / Game Artist
Responsabilities
Game Design
Model 3D assets
UX\UI Design
Tools
Unity 3D, Adobe Illustrator, Blender, and HackNPlan.
Research &
Research &
Research &
Moodboards
Moodboards
Moodboards
We made extensive research on similar games in the market that would convey the look and feel of what we intended.
We made extensive research on similar games in the market that would convey the look and feel of what we intended.
Created various mood boards to help us align on the visual style.
Created various mood boards to help us align on the visual style.
Ideation &
Ideation &
Ideation &
Conceptualization
Conceptualization
Conceptualization
Built the rooms in a modular way that would work seamlessly with the map-making algorithm
Built the rooms in a modular way that would work seamlessly with the map-making algorithm
Did multiple iterations on the main gun to get to a good and rich HUD
Did multiple iterations on the main gun to get to a good and rich HUD
User Testing
User Testing
User Testing
& Feedback
& Feedback
& Feedback
User Testing
User testing
We conducted several usability tests to ensure the gameplay mechanics were transmitting the emotions we intended to share and to receive feedback on where to improve.
We conducted several usability tests to ensure the gameplay mechanics were transmitting the emotions we intended to share and to receive feedback on where to improve.
Our Most
Our Most
Our Most
Recent Iteration
Recent Iteration
Recent Iteration